Use this node to change game events depending on what platform you are running the game on.
In the above example, we have setup a script that checks which platform the game is running on, then it will enable the appropriate entities.
So PC will enable all four entities, the Xbox360 will enable the first three and then the PS3 will enable the first two entities.
The Game:DifficultyLevel node outputs on one of the output ports depending on which difficulty is currently set.
At the start of the level the DifficultyLevel node is triggered using a Start node. If the difficulty is set to easy, the enemy 'Grunt1' will be spawned.
For each higher difficulty setting up to delta, one additional enemy will be spawned.
The highest level of alertness of any agent in the level.
Fires system event.
FlowNode to play/stop force feedback effects.
FlowNode to control force feedback effect on left and right triggers.
FlowNode to control individual high and low frequency force feedback effect.
Get current state of an entity.
Calls a script function on the entity.
Get supported gamerules for a map.
Triggers an achievement/trophy for the local player.
Outputs whether the game is playing in demo mode or not..
Check if a level is of given type.
Checks whether zoom toggling is enabled or disabled.
MP only: set an equipmentloadout for the local player.
Broadcast a game object event or send to a specific entity. EventParam is an event specific string.
Game Round Triggers.
SaveGame for Autosave.
Sets post effect param by name.
Fires on the start of the game, used to trigger flowgraphs on level start.
Manages the player profile tutorial flag (SINGLE PLAYER).
Tracks the attached Entity and its Vehicle-related actions.