Interpol Nodes

Color

Interpol nodes can be used to linearly calculate from an initial value to an end value within a given time frame.

Float

Interpol nodes can be used to linearly calculate from an initial value to an end value within a given time frame.

Int

Interpol nodes can be used to linearly calculate from an initial value to an end value within a given time frame.

SmoothColor

Smooth nodes can be used to calculate an initial value to an end value within a given time frame. Calculation will slow as it reaches the end value.

See SmoothCD in Cry_Math.h for more in-depth description on how the calculation is dampened.

SmoothFloat

Smooth nodes can be used to calculate an initial value to an end value within a given time frame. Calculation will slow as it reaches the end value.

SmoothInt

Smooth nodes can be used to calculate an initial value to an end value within a given time frame. Calculation will slow as it reaches the end value.

SmoothVec3

Smooth nodes can be used to calculate an initial value to an end value within a given time frame. Calculation will slow as it reaches the end value.

Vec3

Interpol nodes can be used to linearly calculate from an initial value to an end value within a given time frame.