Light Clipping Boxes and Shapes are used for the implementation of deferred light clipping in CRYENGINE.
A deferred light will be clipped to the volume if it has a link to a light box or light shape. These are tools that will enable interior spaces to be lit far better and more accurately than before.
A Light Box is a simple box volume which you can set the length/width/height of, as well as control fade effects for smoother edges with linked lights.
Params | Descriptions |
---|---|
OriginAtCorner | Used to facilitate placement of the light box and for it to snap to the construction grid cleanly. |
Width | Specifies how wide the box is. |
Length | Specifies how long the box is. |
Height | Specifies how high the box is. |
DisableGI | Specifies whether Global Illumination should be rendered in the box. |
Fade_Left | Control fade-off of the linked lights to give smoother edges. |
Fade_Right | Control fade-off of the linked lights to give smoother edges. |
Fade_Near | Control fade-off of the linked lights to give smoother edges. |
Fade_Far | Control fade-off of the linked lights to give smoother edges. |
Fade_Top | Control fade-off of the linked lights to give smoother edges. |
Fade_Bottom | Control fade-off of the linked lights to give smoother edges. |
Due to a limitation with Tiled Shading, Light Shapes are not supported in CRYENGINE 3.6 and above.
Similar to the Light Box object, a Light Shape lets you create a custom shape to which you can link deferred lights to.
Params | Descriptions |
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Width | DEPRECATED - Specifies how wide the entity is. |
Height | Specifies how high the shape area should be. |
AreaId | DEPRECATED - Sets up the ID of the area, so areas with another ID can overlap. |
GroupId | DEPRECATED - Sets up the Group ID of the area, so areas with another group ID can overlap. |
Priority | DEPRECATED - Defines the Priority so areas with a higher priority will be processed first. |
Closed | DEPRECATED - Sets if the area should be closed or if it should be just a line. |
DisplayFilled | DEPRECATED - Just for visibility in the editor this option defines if the area should be rendered as filled or not. |
Linking one light to multiple light shapes/boxes is not supported. You can, however, link multiple lights to one light shape.
In order to use the Lightbox or Lightshape with a light, you need to set up links between the light and the box/shape.