The Particle Effect entity is used by Particle Effects in the level that are created in the Particle Editor. It acts as a 'container' for a particle effect and it can be attached to any object using the link feature. Using Flow Graph, particles can be turned on and off.
Particle Entity properties will become available after dragging a Particle Effect into the level and/or selecting it.
Property | Description |
---|---|
Active | Turns the effect on or off. |
AttachForm | Specifies where it should be attached. |
AttachType | Specifies to which surface is the particles spawned from. |
Comment | |
CountPerUnit | Max particle count number per surface type selected. |
CountScale | Adjustable multiplier for the total amount of particles per emitter. |
EnableSound | |
NetworkSync | |
Particle Effect | Specifies which effect should be rendered. |
Prime | Pre-calculates the position of particle from the emitter. |
PulsePeriod | Specifies re-trigger period for the effect. |
RegisterByBBox | |
Scale | Specifies the size of the effect. |
SmartObjectClass | Specifies the smart object class. |
SpeedScale | Multiplier for all particles in the emitter. |
Strength | |
TimeScale |