Trigger entities are used to activate events in a level. The triggers entities can be found in Rollup Bar -> Entity -> Triggers.
The Area Trigger is activated when the player enters an area.
First, create an area shape. Then, select the area trigger entity with the PICK function.
Property | Description |
---|---|
Enabled | Turns the entity on or off. |
FactionFilter | |
InVehicleOnly | Sets up that the trigger can only be activated when player is inside vehicle. |
OnlyLocalPlayer | Sets the trigger to be only triggerable by the local player entity. |
OnlyPlayers | Sets the trigger to be only triggerable by players entities. |
PlaySequence | Plays the Trackview sequence with the name specified in here. |
ScriptCommand | Executes a script command when the trigger has been activated. |
TriggerOnce | Disables the trigger after it has been triggered once. |
Networked | |
PerPlayer |
The Cinematic Trigger is used if the player looks at a certain spot.
Property | Description |
---|---|
CheckTimer | If the player looks the trigger for the amount of time specified in this field (specified in seconds) then the trigger is activated. |
Delay | |
DimX | Specifies how big the trigger is (x-axis). |
DimY | Specifies how big the trigger is (y-axis). |
DimZ | Specifies how big the trigger is (z-axis). |
Enabled | |
InVehicleOnly | Sets up that the trigger can only be activated when player is inside vehicle. |
MaxDistance | Sets up the maximum distance the trigger can be away in order for it to get triggered when the player looks at it. |
MinDistance | Sets up the minimum distance the trigger must be away in order for it to get triggered when the player looks at it. |
MinVisibleTime | If the player looks the trigger for the amount of time specified in this field (specified in seconds) then the trigger is activated. |
ScriptCommand | Executes a script command when the trigger has been activated. |
Sequence | Plays the Trackview sequence with the name specified in here. |
TriggerOnce | Disables the trigger after it has been triggered once. |
ZoomMinimum | Sets up the zoom level at which the player must be in order to enable the trigger. |
MinPlayers | |
Networked | |
PerPlayer |
The Proximitry Trigger is used when certain entities enter a box.
Property | Description |
---|---|
ActivateWithUseButton | Specifies if the trigger is activated by pressing use. |
DimX | Specifies how big the trigger is (x-axis). |
DimY | Specifies how big the trigger is (y-axis). |
DimZ | Specifies how big the trigger is (z-axis). |
Enabled | Specifies if the trigger can be activated or not. |
EnterDelay | Sets up a delay (in seconds) before the enter node of the trigger is activated. |
ExitDelay | Sets up a delay (in seconds) before the exit node of the trigger is activated. |
FactionFilter | |
InVehicleOnly | Sets up that the trigger can only be activated when player is inside vehicle. |
OnlyAI | Sets the trigger to be only triggerable by AI entities. |
OnlyMyPlayer | Sets the trigger to be only triggerable by the local player. |
OnlyOneEntity | Sets the trigger to be only triggerable by one entity. |
OnlyPlayer | Sets the trigger to be only triggerable by player entities. |
OnlySelectedEntity | Sets the trigger to be only triggerable by the entity with the name specified in this field. |
OnlySpecialAI | Sets the trigger to be only triggerable by the special AI entities. |
PlaySequence | Plays the Trackview sequence with the name specified in here. |
RemoveOnTrigger | Similar to the deprecated "KillOnTrigger" param, if true, any entities (except player) which trigger this will be removed. |
ScriptCommand | Executes a script command when the trigger has been activated |
TriggerOnce | Disables the trigger after it has been triggered once. |
UsableMessage | |
Networked | |
PerPlayer |