Multiplayer Nodes

AttachToPath

Requests an entity be attached to a path. The entity target should be the follower entity.

CheckCVar

Gets the value of a console variable (CVar).

EnvironmentalWeaponListener

Allows listening to key rip events for environmental weapons.

GameState

React to various game state events.

GameType

Obtain Game Type information.

GetClientTeamId

Obtain client player team id.

HighlightEntity

Highlights the given entity through the interactive entity monitor player plugin.

IsMultiplayer

Checks if Game Mode is Multiplayer or not.

IsServer

Multiplayer check to see if the current user is the server.

MP

Checks various Multiplayer states and conditions.

RequestPlaySequence

Requests a trackview sequence to be started by the server.