The elevator entity simulates a moving platform. A switch is used to control the elevator object. By using the elevator entity you can define an object as an elevator to give the player access to different floors within a building.
The elevator entity can be found in Rollup Bar -> Entity -> Elevators.
The Elevator can work together with the ElevatorSwitch, which acts as a call/go button:
You need to setup a link from the ElevatorSwitch to the Elevator with the desired direction. In order for the link to work you also need to make sure that the name of the link is correct.
Name the link "up" if you want the switch to send the elevator up or name the link "down" if you want to send the elevator down.
You can make horizontal platforms by setting the slide axis to x or y.
Property | Description |
---|---|
Automatic | When enabled, elevator will automatically return to initial floor, after reaching destination floor. |
Destination Floor | Specifies the destination floor. |
FloorCount | Specifies the number of floors. |
FloorHeight | Specifies the distance between floors. |
InitialFloor | Specifies the floor to start on. |
Model | Specifies the model to use. |
SmartObjectClass | Specifies the smart object class of the object. |
Acceleration | Specifies how fast the elevator accelerates. |
Axis | Specifies the axis of the elevator to move. |
Speed | Specifies the speed to move. |
StopTIme | Specifies how long the lift takes to stop. |
Property | Description |
---|---|
Delay | Specifies how long before the lift starts. |
Floor | Specifies the floor. |
Model | Specifies the model to use. |
SmartObjectClass | Specifies the smart object class of the object. |
SoundOnPress | Specifies the sound to use when the object is pressed. |