The Glow Effect simulates light bleeding from extremely bright surfaces. It's usually visible at night, for example on monitors, lamps, LEDs, some types of billboards, fire, neon lights or other lights sources.
It can currently be enabled with the Cloth, HumanSkin, and Illum shaders.
CRYENGINE supports this feature per material and it's texture based, meaning that it is possible to mask-out exactly which pixels should glow.
It's very simple to use the glow effect. There is just one parameter to adjust in material settings:
Extra Notes:
Example of glow map in diffuse texture alpha channel. Left is Diffuse texture RGB channel, right is Alpha channel.
With and without glow effect.