Removes the active assignment. Usable by: All.
Assigns the entity/wave to relocate and keep engaging the targets at the same time. The assignment will end when the agent reaches the destination. Usable by: Human, Grunt.
Assigns the entity/wave to defend an area. With this assignment, the agents will try to remain inside the specified perimeter and will not advance towards the targets. Usable by: Human, Grunt, Heavy.
Assigns the entity/wave to stay in a specific position. Usable by: Human, Grunt, Heavy.