The Radial Blur node in Track View allows to add a radial blur screen effect.
It simulates the blur of a zooming or rotating camera to produce a soft blur.
The Track View node has the same functions as its Flowgraph equivalent (see below).
To add a Radial Blur node:
Available tracks:
Parameter | Range | Description |
---|---|---|
Amount | Range: 0 to 1 | Controls the intensity of the blur effect. |
ScreenPosX | Range: -1 to 1 | The X position of the effect's center. Middle of the screen is 0.5, edge of the screen is -1 or 1. |
ScreenPosY | Range: -1 to 1 | Same as above, but on the Y axis. |
Blurring Radius | Range: 0 to 1 | Controls the size of the blur effect. 1 makes it cover the whole screen, 0 means it isn't visible. |
Radial Blur can also be triggered in Flowgraph by using the Image:FilterRadialBlur node.
Most of the time it is better to use the Track View node because of the following advantages:
The only disadvantage is that it can't be used dynamically as its Flowgraph counterpart. For example, if you want the blur intensity to be based on a variable like the player's health, you'll have to use the Flowgraph node instead.