Deprecated: See Unified Detail Mapping
Detail Bump Mapping simulates nearby surface bump details, at low memory cost. It works simply by using 2 detail bump layers, one for close ups and one for medium range distances, finally this layers get blended with regular surface bump for the added detail.
Place a bump texture into the detail texture slot. Activate the 'Detail Bump Mapping' shader generation parameter in material properties.
There are 4 parameters:
Shaders supporting this feature at the moment: