CRYENGINE 3.7.0 Released
CRYENGINE 3.7.0 Released

CRYENGINE 3.7.0 Released

Welcome to our first big update of 2015 - yes, the much-anticipated CRYENGINE 3.7 is here! We also want to give you a short synopsis of our GDC adventures, and the great Engine-as-a-Service users that joined us to promote their games at our booth.

Hey all,

Welcome to our first big update of 2015 - yes, the much-anticipated CRYENGINE 3.7 is here! We also want to give you a short synopsis of our GDC adventures, and the great Engine-as-a-Service users that joined us to promote their games at our booth.

CRYENGINE 3.7 is out

Let’s dive right in with the big news- all subscribers can now download the new 3.7 build, which brings several new features as well as lots of fixes and optimizations, across all parts of the engine. Let’s look at some of the highlights of this new build:

Character Tool

This new tool unifies the previous Character Editor, the Animation Importer, the Animation Compression Editor and the DBA Editor in one comprehensive tool, with a completely reworked UI (for more information see Character Tool).

Audio Translation Layer

With the Audio Translation Layer allowing users to use any audio middleware of their choice – and even switching between them at run-time, in an industry-first – we have added a SDL_Mixer implementation as a free alternative to Wwise. It has never been easier to implement your audio middleware into CRYENGINE using its Audio Controls Browser.

Improved Temporal Anti-Aliasing

Our improved Temporal AA technique that shipped with Ryse PC is available now in CRYENGINE 3.7. With just a minimal performance overhead, it provides a vastly more stable image by applying projection matrix jittering.

All-new map: Woodland

We have replaced our venerable Forest level with the all-new Woodland. Built up from the ground with full support for Physics-Based Rendering, we hope that this new environment will inspire our users in the creation of their own worlds.

You can find more about all this, additional new assets and a long list of other improvements in our full release notes:

http://docs.cryengine.com/display/SDKDOC1/EaaS+3.7.0

As always, we are grateful for your feedback, so please keep sharing it with us on the CRYENGINE.com forums!

Indie Developers joined Crytek at GDC

We had a great time at the annual Game Developer’s Conference earlier this month- not only did we get to show our well-received "Back to Dinosaur Island" VR demo to attendees, but we also had the chance to show some of the best indie games that are currently being created by talented developers using CRYENGINE.

https://www.youtube.com/watch?v=m-nwgZ2dm8Y

So thanks to all who joined us. We hope to have many more opportunities to show of the creativity and passion of our development community in the future! If you work on a great game that you feel we should see, chat to us on our forums or on Twitter!

Entrada Interactive – Miscreated - http://miscreatedgame.com/
Gas Image – On Your Own - http://gasimage.com/on-your-own-project/
Liminal Games – The Memory of Eldurim - http://liminalgames.com/
Neon Serpent – ULTRAWORLD - http://visit-ultraworld.com/
Solarfall Games – Umbra - http://umbragame.com/home/

You can find a full recap of our GDC show here:

http://crytek.com/blog/gdc-2015-round-up-crytek--s-monster-week-in-san-francisco

Thanks for reading!

All the best,

The CRYENGINE Team